Technology’s Grip on our Lives

https://commons.wikimedia.org/wiki/File:Cuddling_with_multiple_devices.jpg

All a person needs to do is turn around, and they will see the effects of technology in this day and age: 15 year olds spend their days infront of technology, five-year-olds know how to use phones, and two-year-olds are sitting in front of the TV as part of their daily routine.

Technology has consumed the world, with new devices being invented every day, like the expected release of the PS5 in 2020. Our phones mean so much to us these days that there is a Find My Phone app on some phones. Even people are moving away from the tradition cameras; thus, the cameras on phones have to keep improving with each new model.

The two newest Apple devices, the iPhone 11 and the iPhone 11 Pro Max, have 3 cameras so that people will keep buying, because except for professional photographers requiring thousands of pixels for detailed shots, not many people want to be carrying massive cameras around with them.

Whilst researching current technology I discovered that 3.8 billion people use the internet, 40% of our population today. Another surprising statistic is that 340,000 tweets are sent every minute, and 500 million tweets a day. But as a DGS student, I had to investigate further. I found out that that means there are: 5667 tweets a second; 20.4 million tweets an hour; and to be precise, there 489.6 million tweets a day. To put that into perspective, the average speed of a fast-typer is 75 words per minute (WPM). So that means that if all of them are fast-typers, there would need to be 4534 people all tweeting at the same time. To put that into perspective, our school has 1500 people in it (with 600 people in sixth form) so multiply our number of students by 3, and that is the number needed to fulfil the world’s current Twitter demands. That is the equivalent of around 8x our sixth form capacity.

In conclusion, more and more people are becoming addicted to the internet, so our generation need to watch the path that we are laying for ourselves, because that path leads to destruction, and with numbers of teenage device addictions rising, could it be time to make a change. This is emerging into such an issue that s a sector of the NHS that is solely for gaming addiction has been created to try and kerb this rise in addiction.

Sources: https://orleansmarketing.com/35-technology-facts-stats/,

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